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0 votes
1 answer
118 views

How can I recreate this polka dot multi color material procedurally

How can I go about recreating this with procedural material? Node setup would be much appreciated. Thank you.
Abu Aliyu's user avatar
4 votes
1 answer
1k views

How can I pixelate a procedural texture with a pixel grid that is completely static in world space?

I am trying to create a voxelized fire simulation, and then texture it so that the center of the fire is the brightest point. Here you can see what I currently have: The voxelized fire sim, it is 3d ...
Anthony Madeira's user avatar
1 vote
1 answer
293 views

How to add circles at the junction points of the Voronoi lines?

As follows in the image, I would like to add circles of the points where the Voronoi lines join, as I did in my sketch. I do not understand if it is possible, I would like if it is, to understand how ...
Noob Cat's user avatar
  • 1,269
0 votes
1 answer
450 views

Why is my distorted noise texture not giving me it's correct bump normal information?

below I added an image of what I mean. My noise texture gets distorted, but for some reason when plugging in the Fac or Color output into another bump node, The distortion is gone.. I'd love to know ...
Macarmoni's user avatar
3 votes
2 answers
738 views

How do I mask whole cells in a Voronoi texture?

I'm trying to overlay a Voronoi noise texture in Blender, I'd like it to blend into another texture with fewer and fewer whole cells across a gradient. I've tried two methods but neither quite gives ...
RexBanner's user avatar
2 votes
1 answer
267 views

A procedural asphalt material with inset stones

I'm trying to make a realistic looking asphalt texture, with the little stones of about 3 different colours set into it. Here's what my current attempt looks like: And here's my reference: There are ...
Transmission's user avatar

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