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0 answers
23 views

Base color reverts to old setting on export [duplicate]

I'm still new to Blender (3.6.4) and my first project is fairly simple - a scaled cube with two separate materials. I added RGB base colors while I adjusted the UV map, and then switched them for an ...
1 vote
0 answers
449 views

How to export model as alembic file with texture material (color)?

I have created a 3d model with animations. But when I export it as an alembic file, the color/texture I have added goes away. I made the model using geometry nodes. There are a total of three objects ...
0 votes
0 answers
100 views

Lowpoly model painted with a color palette has wrong colors when imported into Unreal Engine!

EDIT: SOLVED. The issue was with my color palette. I don't know why but the 16x16 size was causing problems (I assume). Switching to a 512x512 palette fixed the color issues! I am fairly new to ...
0 votes
0 answers
13 views

Hiding/Making an object visible affect the material colors of an unrelated Object

I'm fairly new to Blender, but I'm having fun working on resculpting a Ratchet model from the Transformers Prime Wii game, and everything's been going pretty smoothly so far. I, however, encountered ...
1 vote
1 answer
41 views

How can I set the color/material of an object added/appended from another file?

It is not possible to set the color of the object added from the file. What am I doing wrong? ...
1 vote
1 answer
105 views

How to Preserve Base Color of Non-Node Materials When Converting to Node-Based Materials?

I have dozens of objects (all curves, not meshes) imported with their own material and Base Color defined. I need to use nodes, but when I do, the Base Color changes to white, ignoring the color of ...
3 votes
2 answers
200 views

B&W roughness texture that is exported as a glb turns into a coloured image when re-imported back into Blender. Why does this happen?

Pretty much as the title states. I have a material that I've exported as a GLB file. The roughness texture is originally black and white, but when I re-import the GLB back into Blender, it's turned ...
0 votes
1 answer
84 views

Textures doesn't show black color when used with "add shader"

I was modelling a fridge and there is a LCD display beneath metal cover. So i just wanted to add texture over the cover. but when i do that, black colored parts of the texture didn't appear. result: ...
0 votes
1 answer
40 views

Manipulate Bloom to fit faces or into any shape?

I would like to fill up these empty faces with bloom as per this screenshot. How do I do so? Here is my corresponding blender file:
0 votes
1 answer
693 views

How to use custom properties as a color panel?

Here is my problem : i would like to store color data in my blender files and be able to switch between all colors for my object with a python script. So i tried to create custom properties for every ...
0 votes
2 answers
76 views

Make material change colour based on Intersecting Geo node mesh

I followed this Tutorial on Geo nodes https://www.youtube.com/watch?v=Uf_v3RE4F_Y And have this set up However I'd like to make these fleshy wires much more wet and icky. By having some stain like ...
1 vote
1 answer
85 views

applying a change to multiple textures

I have an object with about 20 different texture files, and I want to apply a change to all of them without having to go into each of them individually to do it. Is there a way for me to do this? All ...
2 votes
1 answer
480 views

Photoshop-style color replacement ...using material nodes?

Okay, it's a bit of a crazy idea but... I have a sort of complex material where just certain bits have this hot magenta (no, it's not a missing texture) that needs to be toned down or maybe even ...
2 votes
1 answer
116 views

How to gross select vertices

I'm trying to model a strawberry. I want to assign the color orange to the achenes of the fruit, but I can't start selecting the vertices one after the other as it could be time-consuming. Is there ...
1 vote
0 answers
62 views

Is there a way to include material color changes in motion blur?

In both Eevee and Cycles, changes to the material color are not rendering in the motion blur. For example, if there is a moving cube that is red on frame 1, and keyframed to transition to blue on ...

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