All Questions
193
questions
1
vote
0
answers
116
views
Semi-Transparent Textured Planes show Background Color through other planes
I have a large low poly model, being made for an N64 emulator, using N64 textures UV-mapped onto planes without (knowingly) using any materials.
As shown, my problem is that (using an example) the ...
1
vote
2
answers
3k
views
Material node - increase saturation one color?
How can you increase the saturation of one or two colors using nodes? I would like to increase the saturation of blue(s) and also the orange just a bit. This is in a material using nodes.
Thank you
0
votes
1
answer
220
views
Unable to apply materials to the entire mesh object correctly
After loading a mesh into Blender, I want to apply a material on them and color it. I am doing this using the code below:
...
1
vote
1
answer
2k
views
How can I change a set of objects colour transition location in Z Axis?
I want the colour of stairs change according to their position, I tried obj info node with Mix RGB and got the result below, however I want to change the transition position in Z axis, colour ramp ...
0
votes
2
answers
50
views
Looks like a material problem, but I can't find anything to remove? [duplicate]
Really sorry as I'm a beginner and I don't know enough to characterize, or accurately search for what the problem may be. I've taken a picture of what I'm seeing, where it appears the faces have ...
0
votes
1
answer
476
views
Equivalent color settings in Blender with Autodesk Navisworks
I want to get the equivalent color settings in Blender by comparing RGB values in Autodesk Navisworks color properties from Material tab when an object has been selected.
Here are the color ...
3
votes
2
answers
4k
views
Gradient between two materials on the same mesh
I am trying to colorize a mesh for a 3d illustration, and I have been using Steven's technique so far.
The problem is that, as Stephen notes at the end of his answer, the contrast between the two ...
0
votes
0
answers
195
views
Smooth transition between glossy and color material
I would like to make the white part of the tooth(bottom) below to be glossy and the other color to be simple with no reflection. I still have to keep the reflection at the same location of the object, ...
3
votes
0
answers
54
views
Linear gradient wrong [duplicate]
I am comparing (for an entire day now) two .blend files (one mine and one from blender wiki), why linear gradient texture settings that have exact settings aren't the same (or I'm just unable to spot ...
7
votes
1
answer
133
views
Difference based colorramp
I'm trying to color a cube based on it's distance from another object along the z axis. I can color the cube based on it's own z axis, but when I try to reference another object (e.g. the plane in the ...
10
votes
2
answers
28k
views
Realistic Aluminum Material In Cycles?
I need help, making a realistic looking aluminum material, like in the pictures below. I would like to only use procedural textures within Cycles. No external image textures. Can anybody, who ...
6
votes
1
answer
1k
views
Why does the math node change the noise texture's color output to B/W?
Could someone please tell me why plugging a color into a math node (in this case set to subtract) makes the output black and white?
1
vote
0
answers
123
views
Color not showing up in cycles, same nodes, two different objects
I am using the cycles render engine, because it is more versatile and many more attributes can be controlled with nodes.
The problem I have is that the same node structure don't show color on certain ...