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1 vote
1 answer
37 views

Geometry nodes - Pack UV Mesh quads sliced by Grid into first UDIM (0..1)

I want to place all of slices by grid quads of my mesh with some topology into first UDIM. I've found solution, but I think it can be improved. I've used a Scale elements node to avoid errors with ...
Bicukow's user avatar
  • 963
1 vote
2 answers
177 views

Placing / mapping an image texture onto selected face or faces using geometry nodes and the shader editor

Placing / mapping an image texture onto selected face or faces using geometry nodes and the Shader Editor I'm trying to place an image texture onto a selected face or faces of an object but its ...
Rick T's user avatar
  • 4,543
0 votes
2 answers
992 views

How do I properly UV unwrap hair cards for Unreal Engine?

I created a bunch of hair in Blender and want to export them as hair card meshes for UE, but the cards themselves are not UV-unwrapped and the UVs are only affected by a mapping node in the material. ...
CurSe's user avatar
  • 13