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1 vote
2 answers
74 views

bge assigning a different material to a selection of text

Is there some equivalent of font.move_select() from bpy that can be used during game runtime? I'm building a karaoke GUI and I need a way to add a different color/...
Macumbaomuerte's user avatar
0 votes
1 answer
389 views

Blender Game Engine dynamic text wordwrap

I want to display some text that change dynamically when I select another item. Displaying the text is working, but I'm wondering if there is a way to make the text multilines and/or wordwraping it so ...
Eric Brochu's user avatar
0 votes
2 answers
709 views

Drawing text through bge module - Drawing several words

The code of my script: import drawtext drawtext.chain = 'Hello World!' drawtext.positionx = 0 drawtext.positiony = 0 The code of the file drawtext.py: ...
Mr. Baldan's user avatar
1 vote
1 answer
685 views

How to add a text object?

I want to change a text dynamically using the game engine, that is, the bge module. I want to do it through a text box and I found a question about it. The problem is that in a part of it says to add ...
Mr. Baldan's user avatar
0 votes
1 answer
142 views

How to draw a text using the bge module II

I´m trying to draw a text using the bge module. After adding the path of the "Zeyada.ttf" file my code looks like this: ...
Mr. Baldan's user avatar
1 vote
1 answer
402 views

How to draw a text using the bge module I

I´m trying to draw a text using the bge module. This is my code: ...
Mr. Baldan's user avatar
0 votes
0 answers
313 views

How do I make editable text in the Game Engine?

I am making a "game" in the Blender Game Engine which requires some editable text. The game is basically a fake operating system with a photo editor and text editor so far. I tried using the text ...
Caden Mitchell's user avatar
0 votes
1 answer
4k views

how to make a line break in a text object from an external file

So I am controlling a test object's text property from an external text file with this code ...
c0mlink's user avatar
  • 93
1 vote
2 answers
645 views

Text object alpha BGE python for fade in/out 2.79

I am working on a "display name" with a text object added from a inactive layer to the current scene. I startet just changing the visibility, then i wanted a "scaling visibility". For that (since the ...
Strapicarus's user avatar
  • 1,459
1 vote
1 answer
223 views

Why doesn't Blender Game Engine render worm gear mesh with all vertices and textures?

Worm gear meshes in Blender Game Engine appear to render without many vertices, and without texture, when running the player. Rendering the same model in the viewport works fine. What is causing this? ...
Eagle Gamma's user avatar
0 votes
0 answers
104 views

Text Font as 3D Object in GE [duplicate]

The standard text looks really ugly in GE, you lose ALL the format settings of your text and end up with a very low quality pixelated render text that doesn't support even a material for coloring, not ...
Hicky8's user avatar
  • 279
0 votes
2 answers
319 views

In game engine, all texts change color to white [duplicate]

Before render: After render: The render is set to blender game. How do I fix this? When I want add a material for a text, in first step I'm selected text then set a material color on diffuse option ...
ubuprg's user avatar
  • 1
3 votes
1 answer
1k views

(BGE) How to have a random font for each character in a text object?

I have made three similar, handwritten fonts. I'm trying to figure out a script (assuming this requires scripting) which would not only turn the player's input string into the text object's text - I ...
flipsies's user avatar
2 votes
0 answers
32 views

Why is my game expanding my text on play and can I fix it?

So I have made games before, but have never seen this happen. I create text somewhere in my game in the camera, and when I play it, it always grows and sometimes pixilates, but this doesn't happen ...
ComputerGuy's user avatar
0 votes
2 answers
39 views

when i use a text object i see text in the background that is not suppose to be there. what am i doing wrong that causes extra text to appear?

So I am using a text object for a game over screen in BGE. i use the code: if B ['GAME_OVER'] == True: T.text= 'Game Over \nYou Lose' the problem is that at ...
c0mlink's user avatar
  • 93

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