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0 votes
0 answers
407 views

capture data from different cameras

I need this for my video game that I want to start on in Blender Game Engine. I have not figured out how to use multiple cameras and make them give data out without them being active cams or without ...
user104998's user avatar
2 votes
2 answers
918 views

Can I create an OpenGL 1.1 game on Blender 2.78 32-bit Game Engine?

Not Just OpenGl ES 1.1, is there a way to limit which OpenGL ES Blender will use, a warning of what the game is going to require or disable certain features so if a game Required OpenGL 2.0, with in-...
Lukong1515's user avatar
2 votes
1 answer
139 views

How do you create a KX_PolygonMaterial?

I try to attach a PyOpenGL Shader to an object using the setCustomMaterial() command but It raises an error: 'KX_BlenderMaterial' object has no attribute '...
Yvain's user avatar
  • 722
2 votes
1 answer
793 views

Materials modified with GLSL in bge, return to original material (using only python)

I'm a noob and probably this is a completely silly question... Started using BGE two days ago... I'm using GLSL to visualize a distance field while running in standalone player. I'm doing it using ...
Matteo Ragni's user avatar
4 votes
1 answer
1k views

How to blur part of the screen in the game engine?

I'm making an FPS game, and for some of my guns, i want to be able to zoom in so that i can see farther. This isn't the problem. What i really want is to make the rest of the screen (The part not ...
christai's user avatar
  • 793
4 votes
1 answer
2k views

Can I access the render screen size in a custom filter 2D in the game engine?

I am using Blender Game Engines Filter 2D to make a post effect with GLSL. In an fragment shader applied on the frame buffer, I want to access the size in pixels of that buffer in GLSL. ...
lubosz's user avatar
  • 231
7 votes
1 answer
3k views

Draw geometry on screen using BGL module

I am trying to use the bgl module to draw triangles on top of the Blender interface. My understanding is that glBegin/glEnd are deprecated, and vertex array or display list or VBO should be used ...
Mike Pan's user avatar
  • 11.9k