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1 vote
1 answer
336 views

How to change strength of studio light via python? (UPBGE)

Hello I would like to have the studio light strength change from 1 to 0 when entering a new scene. I assume that this is achievable via python, but what would the required script be? Thanks.
Minato's user avatar
  • 65
0 votes
1 answer
63 views

Can Script using object work as what "make single user" does?

A while ago I’ve read about what “Make Single User” does and tested it. Which was totally amazing and mind blowing. e.g. later I learned about few Python scripts with which it is possible to move UV ...
Noob's user avatar
  • 3
0 votes
1 answer
189 views

Moving UV in BGE

After watching many tutorials I've bumped into one from which i've learned that it is possible to move UV unwrap over the texture. And the .py looks like below: ...
Noob's user avatar
  • 3
3 votes
1 answer
629 views

Updating frame counter in BGE/UPBGE so that Geometry Nodes modifiers can do cyclic animation in the game engine

Is it possible to get the frame property increment similar to the way the timeline does so that animations in Geometry nodes will work in BGE? The increment could be either infinite or cyclic through ...
Hezi Shahmoon's user avatar
0 votes
1 answer
207 views

How to edit speed on python script?

This might be a very simple problem but my knowledge on programming is limited to logic bricks. I ironically have a player script which determines the speed of my character and was wondering how I can ...
Minato's user avatar
  • 65
1 vote
1 answer
109 views

How to get a List of blend file Scenes without bpy module

I'm creating a game, and my intention is to create a code that can run in the Standalone-Player, since I want a way to distribute it to him. Aafter creating my codes all related to the BPY module, I ...
Looan Passarelli's user avatar
0 votes
1 answer
596 views

How to increase character movement velocity over time? (UPBGE)

I found a 3D character controller setup online and one thing I wanted to ask is how to make movements smoother by easing velocity. Is there a way to edit the python script to make acceleration and ...
Minato's user avatar
  • 65
1 vote
1 answer
38 views

Generating logic bricks with python in state 2

I'm unable to create any logic bricks in state 2 or any other state except the main one. How can I create a brick that will appear only in state 2?
Andy Andy's user avatar
  • 331
0 votes
1 answer
72 views

BGE Python: Mouse Sensor Error

I tried to program something that makes the camera look at the mouse for one of my games, but it keeps giving this error on line.7: ...
beware4's user avatar
0 votes
2 answers
518 views

How to add and update mesh in blender python game engine

I am trying to build a simple game in blender, however, I have run into a problem. Here is an example of what I am trying to do. ...
Carl Newman's user avatar
0 votes
1 answer
116 views

how to send property value as a message sent by multiple object?

i was working on a game and i need to send multiple property values from different objects through different scenes using message body set to "property" any ideas ?
semi-developer's user avatar
0 votes
0 answers
407 views

capture data from different cameras

I need this for my video game that I want to start on in Blender Game Engine. I have not figured out how to use multiple cameras and make them give data out without them being active cams or without ...
user104998's user avatar
1 vote
0 answers
42 views

Open and close hand in variable speed?

I have a hand simulator running at a constant speed. Hand opens and closes according to EMG data from USB connection. I added the project running at constant speed below. I have to make this simulator ...
m.serdar's user avatar
0 votes
1 answer
39 views

Stop cube and then continue

BGE question. I have applied movement to a cube with apply.movment([0,1,0], True). How can I stop it if is near a cylinder that is timed to flick from 5 to 5 seconds, and after to continue? Let's ...
Andy Andy's user avatar
  • 331
1 vote
1 answer
30 views

Determining the object detected in sensor

Is there a way to determine which object has been detected with the sensor? For example, if the owner's collisions sensor turns positive, is it possible to get the object collided with? Something ...
André KM's user avatar

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