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1 vote
1 answer
870 views

Smoothing groups issue

I'm using blender 3.1.0 and im trying to export an object via FBX to 3d max along with its smoothing groups. And this always USED to be possible from what I remember. Here is the usual process. ...
JeeperCreeper's user avatar
2 votes
0 answers
540 views

Is there a way to control smoothing groups in blender?

I'm trying to export a model from Blender to FBX format I'm using auto smooth with weighted normal modifier set to 50, and for some reason, I'm not sure why when my client inspect the model in 3ds he ...
The Invizible's user avatar
0 votes
0 answers
27 views

Flipped Normals after export [duplicate]

My problem is that after I export my meshes to Ue4 it shows me that the normals are flipped. I tried both way, flipped and not flipped normals. This is what I get every time. Any tips what I might be ...
Summerfield's user avatar
1 vote
4 answers
24k views

How to enable auto smooth option for unreal engine?

When i export my object into ue4 it looks awful without auto smooth option I see auto smooth is disabled in unreal engine. Is this possible to enable auto smooth for unreal engine ?
trolltime's user avatar
1 vote
1 answer
500 views

Face disappearing when imported to Unity (Not Normals)

I have search through multiple threads for an answer to this, but I can't seem to fix it. I am having a problem where a face in my model is disappearing upon being imported to Unity. I checked my ...
Landon's user avatar
  • 11
1 vote
1 answer
537 views

How to merge a bunch of objects into one?

I've made all my game models and imported them, but, I am noticing frame lag and I think that it's most likely due to the fact all the squares in each model are separate. I've tried ...
Brett Micham's user avatar