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0 votes
1 answer
916 views

Bevel + Subdivision modifier error and crease edges

I have a problem with the combination of these two modifiers. I tried every combination but similar "artifacts" appears on various position when I use bevel and subdivision surface ...
Serus's user avatar
  • 103
0 votes
2 answers
509 views

Bevel and subsurf are weird after inset faces. I used hardops. Simple noob question

I want to have nicely rounded recess, instead I get weird face. I beveled with hardops Subsurfed Now my goal is the left object. I achieved it with boolean. But i find it too long. Instead of I did: ...
sfinkter666's user avatar
2 votes
1 answer
2k views

Problem using Bevel and Subdivision Workflow

I am trying to model a simple piece of a sniper scope. For that I am using a Bevel and Subdivision modifier to get clean and crisp edges when raising the model's resolution. this is what the topology ...
Marten Zander's user avatar
0 votes
1 answer
78 views

How to make edges smoooth/rounded?

This is a small part of the object I want to smoothen so fixing the vertices will take time, is there a fast way to smoothen the lip of edges of my cylinder? Exactly like this. Things I tried but ...
Me learn blender's user avatar
1 vote
1 answer
77 views

How to apply the bending effect to objects that are already beveled

I'm going to make a shape that looks like speed bumps. Make sure that the edges of the object are rounded as shown in the following picture: However, in order to bend an object using Simple deform, ...
bakuiseok's user avatar
  • 247
0 votes
1 answer
2k views

What are the differences between mark sharp & edge bevel weight?

When to use "mark sharp" instead of "edge bevel weight" and vice versa ? When to use "auto smooth" instead of "shadow smooth" and vice versa ?
DisplacementMap's user avatar
2 votes
2 answers
418 views

Sub-D problem with edges

I want this edge to be hard, but when I try to use the bevel modifier or edge crease, this problem occurs. Also when I tried to add support edges, it still looks bad and creates other unwanted ...
Nikolas Markovič's user avatar
0 votes
0 answers
98 views

Weird looking vertices / vertex

Is this normal? and also this. I'm about to create sci-fi helmet thing. I've been watched some tutorial about subdivision surface and beveling and this happen when I add both of that modifier, so am ...
Supratman's user avatar
2 votes
1 answer
3k views

Subdivision, rounded edges problem

I'm trying to create a door handle with smooth rounded edges, like this: I'm having a problem when trying to bevel or apply a subdivision surface modifier, mainly that I'm not able to correctly apply ...
pezzatron's user avatar
  • 598