Questions tagged [color-management]
In digital imaging systems, color management is the controlled conversion between the color representations of various devices, such as image scanners, digital cameras, monitors, TV screens, film printers, computer printers, offset presses, and corresponding media. Source:https://en.wikipedia.org/wiki/Color_management
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Render with a wider dynamic range in cycles to produce photorealistic looking images
To get images that seem more photorealistic, not only a much wider Dynamic Range is needed, but also having the color information desaturate towards white as it would happen in an overexposed ...
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What is the the ASC-CDL node?
The color balance node in the compositor can be switched to use the ASC CDL
How is it used?
How is this different from Lift/Gamma/Gain?
How do the Offset, Power, Slope options affect the image?
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How can Blender be augmented to display color critical and accurate results?
If I need to use Blender within a colour-accurate workflow, what do I have to do to set that up (including hardware calibration, etc)?
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Colour shift when viewing render outside of blender
So this is what occurs the left is original right is when its saved
knowing tiff saves it raw, I did it and was able to open it in Photoshop the same way(correct) it was in blender but just like ...
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How to get accurate colors with Filmic Blender
I'm loving Filmic blender for the wonderful dynamic range. But I am not able to get accurate colors - it always looks little washed out. I understand that it's due to the wider dynamic range of the ...
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How to make 3D LUTs and use them in Blender?
Now that I understand a little bit more about how to work with Wide Dynamic Range workflow , scene referred datas and OPS(ASC CDL) node, I'm asking myself how to go further and create my own 3D LUT ...
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Are there significant differences between Filmic shipped with Blender and its development version?
I've just read that Filmic is not completely implemented: https://developer.blender.org/D2659.
Notes:
The results appear to be identical to the original Filmic config, but I left out some ...
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Where do the white lines come from in my composite?
I'm having this issue for years now, and I'm not sure if I am doing something wrong on my end, or if what I would like to achieve - or expect to see - is even possible. My question is about ...
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Using the False Color look in combination with the CDL Node to work on Wide Dynamic Range scenes
The color management for working in cycles can be enhanced to work with wide dynamic range scenes. The idea is to enable working with scenes containing values that exceed the conventional 0-1 range.
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Blender 2.8 image texture node and color space
As of release of Blender 2.8 version the Image texture node has changed, before we had only "Color Data" and "Non color data".
Now we have that drop down menu titled "Color space" and various types to ...
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How to put a Linear Workflow in practice with Cycles
Most of you probably/hopefully heard of the Linear Workflow before. I've been doing a lot of research lately in regard to this topic and I am happy to say that I think I finally understood the theory ...
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How to scale properly HDRI image, to be used in ASC-CDL HDR render?
I've been test rendering lighting my scene using HDR images, trying to get the right value of light and shade from. The problem is, no matter what I do, I can't get the full spectrum in one image, ...
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How do you apply colormanagement settings to EXR files?
How do you apply colormanagement settings to EXR files?
When i do some color adjustment by using colormanagement and try to save exr file and open it in photoshop it looks like colormanagement ...
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Partly Ignored PNG Alpha?
I just selected some pixels in Photoshop and deleted them, so this part became transparent. I save it as PNG. And imported this image as texture for cycles material.
What surprised me is a "Material" ...
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Cycles Gradient Texture node: Why "Linear" is not linear on a "default" plane?
I want to render a plane with a linear gradient texture that can be rotated as needed.
I've set up a basic working node network as shown:
I can rotate the gradient using the Mapping Node - > Texture ...