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0 votes
0 answers
81 views

Getting no caustics

Above is a quick test render to see if caustics were working in the scene, and to my disappointment I'm getting nothing. I checked several tutorial videos to make sure I was doing everything right: ...
Generality's user avatar
1 vote
1 answer
793 views

Caustics Does Not Work Properly for Refractive Object Inside Another Refractive Object

Operating system: Windows 10 x64 Graphics card: NVidia Quadro RTX 3000 and NVidia RTX 3080 Blender Version: 3.4.1 Issue: it looks like current caustics only supports one object, which makes it ...
MMM's user avatar
  • 63
0 votes
1 answer
211 views

How do spotlights work in Blender cycles, without the caustic noise of an explicitly modelled spotlight?

In Cycles, if I use a spotlight object to illuminate a matte object, the matte surface is well behaved with little noise. If I explicitly model a spotlight, the cycles renderer has some terrible ...
J Collins's user avatar
  • 211
2 votes
1 answer
1k views

How can I render caustic using (only) the Cycles render engine?

I'd like to render caustics in Blender with the Cycles render engine. There's a number of (other) questions that explain a few ways to fake it, but I noticed that Blender 3.2 Cycles now has caustics ...
cocomac's user avatar
  • 167
0 votes
1 answer
224 views

Different shadow caustics in viewport and final render

I'm currently doing an architectural rendering with glass bricks. Since I'm trying to create an accurate and specific pattern of shadows on the wall I'm using shadow caustics. The strange thing is ...
ProfBaum's user avatar
2 votes
1 answer
870 views

Trouble using the new shadow caustics in Blender 3.2

So I wanted to make something using the new shadow caustics in Blender 3.2 , like a plane with some random displacement on surface like procedural bubbles or a random height map but doing so the ...
Blender starter's user avatar
2 votes
0 answers
46 views

How to intensify and edit glass caustics?

I am having trouble with my caustics - using 3.2 and they work fine. However they do not do the trick just right - I need the shadow of the glass to have much more of the light streaks, following the ...
un1ca_do4ka's user avatar
0 votes
0 answers
79 views

Why is my light path shader drawing these cross shapes?

I was trying to make a dispersive caustics shader in Cycles by making a rainbow-gradient glass shader and then mixing it with a normal white glass shader. I fiddled with the light path node for a ...
Aaron's user avatar
  • 125
-1 votes
1 answer
117 views

Denoised render's shadows too distorted without Indirect light clamping - too opaque with Indirect clamping. How do these interact? [duplicate]

You can read in my previous thread about my struggle with this part. I made a milestone just now, increasing Indirect clamp will remove the fireflies, however the shadows are now too opaque. Render ...
Svisha's user avatar
  • 65
1 vote
0 answers
182 views

Glass / jelly material speckled with fireflies

I'm working on an animation where a cube of jelly falls from the sky (it's best not to think too hard about it). . Here's frame 45: There are loads of speckles, which I've learned are called "...
Judebert's user avatar
11 votes
0 answers
16k views

Creating beautiful caustics in Cycles [duplicate]

After seeing the results obtained with LuxRender on this page, I was curious to try and reproduce beautiful caustics in Cycles such as these: I created a scene and added some lights, following the ...
MicroMachine's user avatar
  • 4,713
26 votes
4 answers
18k views

How to create and animate the water reflection (Caustics) on an object?

What is the best method to create this kind of reflection and how to animate it?
Paul Gonet's user avatar
  • 33.4k