All Questions
Tagged with camera bezier-curves
40
questions
0
votes
2
answers
378
views
Is there a way to animate a camera along a curve at specific speed?
There are two ways to animate a camera along a path:
1) Follow path Constraint and 2) Parent (follow path) command
But they both have the same problem: The speed of the camera depends on the length ...
2
votes
1
answer
101
views
Camera to follow path of curve starting from exactly where it is currently
I need my camera to follow the path of a circle curve. However whenever I do this it creates an offset because of the cameras location as I understand it. When I go to reset the cameras location it is ...
1
vote
1
answer
356
views
Camera doesn't follow curve smoothly
I have set the camera to follow the path of a Bezier Curve. However the camera seems to only touch between the handles themselves instead of following the true path of the curve.
0
votes
1
answer
408
views
How to keep camera always in horizontal position?
The camera is following the path from top to the bottom, orbiting around the wires. I would like it to be focused all the time on the wires in horizontal position. Is there a way to exclude Z axis ...
0
votes
1
answer
416
views
Keyframed camera animation
I am trying to write an import/export script for a format that uses cameras animated through bezier curves. Each point on bezier curve in this file format has a timestamp (frame number) attributed to ...
0
votes
1
answer
57
views
How can I control when a camera starts moving along a curve
I am making an animation for my senior project and although I have the actual animation done, I am having trouble with the camera paths. I have multiple camera paths set up (most of which will be ...
0
votes
1
answer
600
views
Rendered image doesn't show what Rendered Viewport shows... (pictures below) [duplicate]
It's kind of an interesting result.
Here is how render viewport should look on frame 1:
Here is what happens when I press F12:
It's like I have a second camera (although I don't) somewhere below. ...
1
vote
1
answer
2k
views
Simulate POV Walking Camera
I have been struggling for a while to try to solve this problem.
I need to make a POV camera, it needs to simulate a walking person going up on a hill. I need the camera to move up&down as loop (...
5
votes
2
answers
6k
views
Object wobbling and shaking while camera following a path
I have a cube object and I'm trying to move the camera in a spiral and then render the video. When seen from the camera view, the cube object seems to wobble a lot along the z axis. I have seen this ...
3
votes
2
answers
1k
views
Why does my camera start rotating randomly when following a path?
I have a camera that follows a bezier curve with a Follow Path constraint, with a Track To constraint that follows an object (named "Viewer") moving on another bezier curve with another Follow Path ...
1
vote
1
answer
735
views
Create a curve on another curve
I wonder how I can make a math curve/path representing an equation along another curve and make a camera follow it?
0
votes
0
answers
50
views
Constrain Camera Corners to a Path
I created this model of a racetrack with the curve and array modifier and deleted the curve after I applied the modifiers. Since I've messed around with the model too many times, there's no way I can ...
1
vote
1
answer
375
views
Control speed on track path with locked track
I have this scene with a camera moving on a bezier curve (Track path), maintaining a lock on an object (locked track), and it works pretty well!
Now the problem is, the camera starts and stopd ...
0
votes
1
answer
6k
views
Convert follow path animation to keyframes [duplicate]
I have multiple cameras on the scene, each camera is parented to a path using follow path method. So when I play the animation all the camera moves at same time. But I need to convert this path ...
2
votes
1
answer
7k
views
How to make camera continuously move along the circle path? [duplicate]
In my scene I have a circle (curve) and a camera, attached to it via CTRL+P > follow path.
How can I make the camera continue moving along the circle, after the first loop ends?