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0 votes
2 answers
378 views

Is there a way to animate a camera along a curve at specific speed?

There are two ways to animate a camera along a path: 1) Follow path Constraint and 2) Parent (follow path) command But they both have the same problem: The speed of the camera depends on the length ...
DanielCookie's user avatar
2 votes
1 answer
101 views

Camera to follow path of curve starting from exactly where it is currently

I need my camera to follow the path of a circle curve. However whenever I do this it creates an offset because of the cameras location as I understand it. When I go to reset the cameras location it is ...
FuzzyLogic12's user avatar
1 vote
1 answer
356 views

Camera doesn't follow curve smoothly

I have set the camera to follow the path of a Bezier Curve. However the camera seems to only touch between the handles themselves instead of following the true path of the curve.
FuzzyLogic12's user avatar
0 votes
1 answer
408 views

How to keep camera always in horizontal position?

The camera is following the path from top to the bottom, orbiting around the wires. I would like it to be focused all the time on the wires in horizontal position. Is there a way to exclude Z axis ...
veru_z's user avatar
  • 641
0 votes
1 answer
416 views

Keyframed camera animation

I am trying to write an import/export script for a format that uses cameras animated through bezier curves. Each point on bezier curve in this file format has a timestamp (frame number) attributed to ...
D. Skarn's user avatar
  • 695
0 votes
1 answer
57 views

How can I control when a camera starts moving along a curve

I am making an animation for my senior project and although I have the actual animation done, I am having trouble with the camera paths. I have multiple camera paths set up (most of which will be ...
Bemi080's user avatar
0 votes
1 answer
600 views

Rendered image doesn't show what Rendered Viewport shows... (pictures below) [duplicate]

It's kind of an interesting result. Here is how render viewport should look on frame 1: Here is what happens when I press F12: It's like I have a second camera (although I don't) somewhere below. ...
Boyka's user avatar
  • 165
1 vote
1 answer
2k views

Simulate POV Walking Camera

I have been struggling for a while to try to solve this problem. I need to make a POV camera, it needs to simulate a walking person going up on a hill. I need the camera to move up&down as loop (...
federico's user avatar
5 votes
2 answers
6k views

Object wobbling and shaking while camera following a path

I have a cube object and I'm trying to move the camera in a spiral and then render the video. When seen from the camera view, the cube object seems to wobble a lot along the z axis. I have seen this ...
Sum-Al's user avatar
  • 567
3 votes
2 answers
1k views

Why does my camera start rotating randomly when following a path?

I have a camera that follows a bezier curve with a Follow Path constraint, with a Track To constraint that follows an object (named "Viewer") moving on another bezier curve with another Follow Path ...
Squirrel's user avatar
  • 865
1 vote
1 answer
735 views

Create a curve on another curve

I wonder how I can make a math curve/path representing an equation along another curve and make a camera follow it?
Tak's user avatar
  • 6,323
0 votes
0 answers
50 views

Constrain Camera Corners to a Path

I created this model of a racetrack with the curve and array modifier and deleted the curve after I applied the modifiers. Since I've messed around with the model too many times, there's no way I can ...
Squirrel's user avatar
  • 865
1 vote
1 answer
375 views

Control speed on track path with locked track

I have this scene with a camera moving on a bezier curve (Track path), maintaining a lock on an object (locked track), and it works pretty well! Now the problem is, the camera starts and stopd ...
Smo Huffmister's user avatar
0 votes
1 answer
6k views

Convert follow path animation to keyframes [duplicate]

I have multiple cameras on the scene, each camera is parented to a path using follow path method. So when I play the animation all the camera moves at same time. But I need to convert this path ...
Aslam's user avatar
  • 143
2 votes
1 answer
7k views

How to make camera continuously move along the circle path? [duplicate]

In my scene I have a circle (curve) and a camera, attached to it via CTRL+P > follow path. How can I make the camera continue moving along the circle, after the first loop ends?
Rumata's user avatar
  • 2,749

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