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I have a question about importing objects painted in cycles render to a blender game engine file.

I've just finished my model and want to put it in a game. I textured, rigged and animated it in the cycles render. When I switch to the blender game engine, everything works fine, but my model's textures and material didn't transfer over. Do I have to texture it again in blender's game engine or can I just import the model into a blender game engine file?

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enter image description here

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Cycles and the BGE don't share the same (or even remotely similar) material systems, and the materials are not transferable between engines. That means you will have to create a new material when switching engines. However, if you have any image textures or any other non-procedural data you can reuse them, you will just have to set up the materials to use the texture.

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