I am writing a Quake 1 .BSP
import script with python and I want to extract the textures from the .BSP
so that the mesh can be textured. However, the textures are paletized (instead of a color, only an index into a palette is stored for each pixel) and the palette is not contained in the .BSP
.
I'd like to include the palette in a file with my script, and load it from the script at run time. However, I don't know how to get the path to the palette file, so I can't load it. Is there a way to get the path my script is running in? I've tried using just the file name of the palette, but it didn't work.
p.s. I know I could store the palette in a python file, but I'd rather use the original .PAL
format so that users can swap it for another palette if desired.