Still pretty new to blender here, but wow, i'm really enjoying working with it. Next question i've tried to search for information on, is: Is there any way to extract the input- and output-values from the blender shaders while they are applied to the object/mesh?
E.g. I have a cube, and i have complex setup of shader-nodes attached to that cube. Is there any way for me to dig into the code of those shaders that are attached to the cube? Can only assume the code is written in python, but would be fun to look at and maybe play around with the code.
Going to translate the values to GLSL to customize a fragment shader which I am going to use on the web, if that makes sense(?)
Wish you all a wonderful day!