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As in description, Cycles renderer produces these weird wireframe patterns. Models have proper scale, there are no overlaps, normals are correct, distances from origin are correct, subdivision doesn't fix the problem, animations are baked, even with no textures problem persists. No idea what's going on here. Please help!

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It appears that the farther from center of the scene the more this effect is vissible.

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  • $\begingroup$ pls provide blend file because with just images and no useful technical information at - we can just guess. thx for your understanding. $\endgroup$
    – Chris
    Commented Jun 22 at 12:38
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    $\begingroup$ Perhaps you have a copy of your object without subdivision, it is hidden in viewport but not disabled for rendering. $\endgroup$ Commented Jun 22 at 14:54
  • $\begingroup$ "It appears that the farther from center of the scene the more this effect is vissible." This is a long-standing bug (or, just a drawback of Blender, since it is apparently unfixable) that you can find on the bug tracker. The solution is to move your meshes closer to the world origin. No, I don't know why Blender can't translate it to the world origin automatically. $\endgroup$
    – Nathan
    Commented Jun 22 at 16:32

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