I'm trying to figure out how to bake normal maps (beginner to Blender and 3d modeling). I made this high-poly and low-poly version of ramen bowls based on this post.
The process I'm following for baking is as follows
- UV unwrap the low-poly model
- Make sure the two models are overlapped
- Render Engine → Cycles
- Baking Type → Normal, Space → Tangent, Selected to Active
However, the resulting normal map has these yellow values. It looks like this usually means the normals are reversed? I tried to check the face orientation of my models but didn't see any red faces indicating so. The render tab also shows the low-poly bowl as having this black color
Not sure if it's because my low-poly model is kind of poking out of the high-poly one?
I tried to use a Cage object as some other posts have suggested. But that didn't really do anything. Would appreciate any help!