I was trying to define the intensity distribution of a light source by an IES texture. Since I need to account for the aperture size, I model the source by a rectangular plane and apply an emission shader to it. The "strength" is then modulated by the IES texture.
I found several threads on stackexchange that at least touch the problem. The exact methods can often not be applied any more, since the UI changed with releases. Most of all, I could not find any definitive description on how to rotate a mesh light source that has an IES texture attached to it. I guess that the "vector" input of the emission shader needs to be adjusted - but this is not really explained in the documentation.
Does anyone have a working example with a recent (4.x) Blender release that shows how to rotate a mesh light together with its IES texture?
Best, Lars.
(Fixed some typos that the answers refer to)