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I want to rig this model below in mixamo and then animate it using mixamo, i as you can see below image I have 2 parts in the model hair and body. when I export it in fbx format it wont load in mixamo, it gives some error like "sorry unable to map your existing skeleton". So, I try in obj format and gets uploaded on mixamo, now I give chin, elbows and knees point to model as mixamo asks but it wont load my model properly.

So is it that I should change some origin, scales of this model or what I can do?

enter image description here

I have also tried merging both my objects and setting their scale and origin but still the same results.

enter image description here

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  • $\begingroup$ It looks like your question is more related to Mixamo. It's not quite a Blender-specific question, is it? Please consider revising your question to ensure it's directly related to Blender. Otherwise, we may need to close it as off-topic. $\endgroup$
    – Harry McKenzie
    Commented Jun 7 at 15:36

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