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Example

I've some text geometry that I want to gradually fade out based on some geometry (two boxes in this case).

Any suggestions on how to achieve such a effect?

EDIT: Here is a blend file based on Jakemoyo answer:

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Geometry Nodes tree that looks like this.

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Full tree: enter image description here

Then you just access that value with a shader tree that looks like this.

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Result:

enter image description here

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  • $\begingroup$ Could you append the blend file? I might be having problems recreating the geometry nodes set-up due to a version difference. $\endgroup$
    – Ron
    Commented Jun 6 at 22:00
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    $\begingroup$ Nevermind it works after finding out I wasn't using multiply vector node, but the regular math node. I also updated my question to include the blend file. Thanks again. $\endgroup$
    – Ron
    Commented Jun 6 at 22:46

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