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What I did before was rigging the tail using rigify, and then merging the rig with the body rig (the body rig is not a rigify rig).

The tail still mesh still appear some times after that, however when I perform task like undo or changing into other collections, the tail mesh disappear. Strangely, it's still appear on edit mode, and I tried Alt + H too in case I accidentally hiding the mesh but nope, it's still disappear.

Is this a bug with rigify?

https://imgur.com/a/ZTh0GVQ

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    $\begingroup$ Hello and welcome. Instead of having users go through links and external sites please use the builtin tools to embed images in your post. See How to upload an image to a post? or GIF $\endgroup$ Commented May 10 at 8:26
  • $\begingroup$ If it appears in edit mode only, that probably means the armature’s deform is yeeting it out of view or scaling it very large or very small, as the modifier won’t hide the vertex’s original positions when in edit mode. Beyond that, there’s no way to tell what’s going on from the information we have. Show us some screenshots or use blend-exchange.com to share the blend file for further diagnosis. I will ask, did you apply or clear the location, rotation, and scale for everything before merging the armatures and meshes? $\endgroup$
    – TheLabCat
    Commented May 10 at 9:10
  • $\begingroup$ Nevermind about adding screenshots, I forgot about the Imgur link, and there might be a way to tell what’s going on. I did notice though that there are two armatures. If you can, though, I think sharing your blend file will help. If you need to make the file smaller, you can drop textures in this case I think, as they aren’t related to the problem at hand. $\endgroup$
    – TheLabCat
    Commented May 10 at 9:24
  • $\begingroup$ I did not mess with anything other than moving through collections etc, so I think it's because the deformation $\endgroup$ Commented May 10 at 9:25
  • $\begingroup$ @TheLabCat The second armature is the underwear armature, so it has nothing to do with the tail $\endgroup$ Commented May 10 at 9:30

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Turns out, the tail was assigned to 3 different armatures

Just deleting the problematic armature solves the problementer image description here

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