My goal is to instantiate objects on the points of a particle system.
Right now, my workflow is:
- tweak the parameters of the particle system
- export it as an Alembic cache (point cloud?)
- import it back into the scene
- in Geometry Nodes, convert Alembic data to points, to be used for instancing
I'm wondering if there is a way to access the cache/point data of the particle system, directly through Geometry Nodes, rather than exporting+importing.
I have experimented with simulating the particles themselves with simulation nodes, but much prefer the speed of the native particle system when editing large numbers of particles. I also prefer to be able to use the built in force fields etc.
Anything to point me in the right direction would be much appreciated! I have not delved too much into scripting yet, but feel there may be a solution there. Will keep digging in the mean time.