I am trying to convert 6 cubemap faces to equirectangular.
I created the skybox.blend by the following steps:
- Create a box mesh
- Assign 6 materials on it
- Assign face texture on material
- Create a camera on the box center
- Change the Panorama Type to Equirectangular
- Do rendering.
Here is the rendering result:
There are lots of seams on the edge of the face.
How can I fix the seams ?