This is the tutorial : https://www.youtube.com/watch?v=Xrzvb8HJV-8&t=2s
This is the model in my blender:
in the video tutorial it's on minute 9:31 Extrude Faces Along Normals and then when you press the I key you can extrude the holes for example:
I want to be able to control this extrude of each hole in unity3d in the inspector. to change the scale/extrude of each hole just like in the video.
so when I export the model to unity3d it will have also each hole as object or as it should be so I can control each hole scale and other properties.
this is how the dice cube looks like in unity3d after imported it to unity. in the hierarchy I have the cube object and a light. but I want to have also the holes each hole as object when importing it to unity.