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I have 2 spheres (eyeballs), one is a duplicate of the other, they are connected as one object. They share the same material.

I would like to draw on both of them individually but when I paint on one it paints the identical strokes to the other as well. How do I make their materials independent of each other. It's acting like it has a mirror modifier on it. Thanks!

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  • $\begingroup$ What do you mean by "connected as one object"? Do they share the same mesh data block? $\endgroup$ Commented Jan 4 at 23:08

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If you mean that the duplicated object is linked (AltD, the new object shares the same mesh as the original), go into the Material panel, click on the Link button and choose Object instead of Data so that the object shares only the mesh, not the same material. Now you can give another material to your new object.

enter image description here

If you're talking about a duplicated object that is not linked (ShiftD), by default the copy will have a new material. But note that even though it's a new material, if in this material you use an Image Texture, it will be the same image in both the 2 materials. If you want the copy to keep the same material go in the Preferences > Editing > Objects > Copy and Duplicate and disable Material.

enter image description here

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  • $\begingroup$ Thank you for illustrating these 2 methods, it's much appreciated on my beginner Blender journey. Being such a newb at this I didn't realize that I had to separate my objects first, once I did that I was able to add new materials to each. $\endgroup$
    – Bob
    Commented Jan 6 at 14:27
  • $\begingroup$ You don't have to separate them if you want them to share the same mesh, but if you also want to separate their meshes, go into Object > Relations > Make Single User > Object & Data $\endgroup$
    – moonboots
    Commented Jan 6 at 15:11

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