Blender: 3.62
Art Style: PS1/PSX
Game: Ecco The Dolphin: Defender Of The Future
I'm using the Principled Volume Shader on my World Node to achieve a colored fog effect. It's ok but i have 2 problems with the look...
- The fog starts immediately and not 5-10m away from the camera.
- Increasing density or emission strength drowns out any close by details because it's so intense.