I'm having issues with particles. I initially had only "emitter" particles (not hair particles), but somehow, when I bake, the hair particles (lines) appear and stay there even after baking. I'm not sure what caused this.
I didn't give them a long lifespan, so I'm not sure why they're there. Those lines don't disappear until I delete the bake. Each shape has an "emitter" on it. Even when the playhead is at 0, those hair-like lines are stretched out.
Do you have any suggestions how I can fix this? If there are multiple particle systems, what is the best way to render the particle system? (I have tried both Bake and Bake All Dynamics).