I'm trying to create a radial tile system where the outer rims have more bricks than the inner ones. That far I've managed to get, but how do I scale them to fit the length of the array. I've tried scaling by index, by position and tried to use Accumulate field, but my noob brain isn't enough. Help please! :)
2 Answers
1
-
$\begingroup$ Thank you so much, works perfectly! I really need to study your solution, to understand Geometry Nodes a bit better $\endgroup$– hurmeliCommented Aug 17, 2023 at 5:42
$\begingroup$
$\endgroup$
3
Here's a hacky and easy to understand way to do it. but you need to make sure the resample curve must be a multiple of the integer node.
-
$\begingroup$ The image with nodes is too small to be able to distinguish anything. $\endgroup$– ugorekCommented Aug 17, 2023 at 10:36
-
$\begingroup$ Sorry for taking so long to answer, i was on vacation. Your solution looks interesting, but what are you using as the input geometry though? $\endgroup$– hurmeliCommented Sep 16, 2023 at 8:05
-
$\begingroup$ no worries,I'm using a mesh circle. $\endgroup$ Commented Sep 17, 2023 at 20:49