a. I'm new to Geometry Nodes and would like to ask how can one achieve the following using them:
- take an object (could be the monkey head) as reference
- place one more such object just above (on z-axis) the first one and rotate it 90 degrees
- add third one above the second and rotate 90 degrees more. And so on...
b. Does it create a real mesh, or only the first reference object is "real"? (i.e. can I, e.g., connect some vertices from the first bottom object with the vertices of the last into a single mesh?)