I am using character physics on an invisible cube object to control the main character in a game I'm trying to create for my project, but I wanted the character physics objects collision bounds to match my actual character mesh and change according to the current animation.
I tried using compound option but it lead to blender crashes due to exeption access violation or the object would just fall down without colliding with the land mesh
reinstancephysicsmesh() only works with triangulated phy mesh but character physics only support convex hull.
Can someone with a better insight on this please suggest a method to get over this using python or logic bricks(python prefered cause my project requirement asks for python to be used).