Hello so I did some researches before I post this question but I didnt found any solution for my problem
I imported animations from a game but they are flipped on the X axis, the character is left handed when he should be right handed, and its doing that on all animations that I import from the game IS there a way to flip entire animations (so on multiple frames), multiple animations, without breaking them? In the best way possible My goal is to then import those animations to unreal engine to retarget them on a character I found multiple ways but they aren't perfect, First one, I parented my armature to an empty scaled X-1, its the easiest way to do Second I scaled the armature X-1, its good and I dont have inverted normals (on my character) in blender but it is inverted in Unreal Third way, i scaled the root bone X-1, in blender the normals are inverted but not in Unreal Engine (so weird) At the end it gives me weird animations when I retarget, I cant have clean animations, and idk what is causing those problems So Id like a clean skeleton with clean animations I tried to retarget those animations from my "dirty" skeleton to a new one (from rigify for example) with the rokoko addon but the retargeted animations in blender are broken too
If anyone could help me on some of my problems, or give me some ressources that could help me, would be very cool!