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I have a tessellation tile in geometry nodes that I would like to repeat using geometry nodes while using 3 to 4 different colors.

Single Tile:

img1

Trying to get:

img2

What I have:

img3

I can duplicate and rotate and move it into position but if I wave 20 rows and columns that gets a little tedious. Is there a way to "automate" the process to say get 10 rows and 8 columns or 20 tiles by just typing in the number?

PS: I plan on trying / adding multiple tilings like this so the rotations may not be the same.
Example:

imgg

Attached File below:

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1 Answer 1

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I think you forgot the yellow one...

enter image description here

Then you just have to instance it to a grid and rotate the instances a bit...

EDIT: As you want to reuse this the first thing you'll have to do is find the center of rotation. I modified a bit the .Blend in this purpose. If You have 3 motifs you'll have to change the rotation of the motifs (to 120 and -120 of course).

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  • $\begingroup$ Thanks!!! How did you calculate what the center should be? $\endgroup$
    – Rick T
    Commented Dec 27, 2022 at 15:16
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    $\begingroup$ The center point is where you have the 4 motifs intersect, I will add a switch to the a new .blend so you can experiment by yourself. $\endgroup$
    – Fred I. R.
    Commented Dec 27, 2022 at 15:32

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