turning my model transparent shows the overlapping parts as black, is there a way to get rid of it? to clarify, this is not "Z fighting" the faces don't overlap, moving individual parts simply moves the black artifacts. and yes it does show up in the final render with cycles. thank you very much.
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1$\begingroup$ What are your Max Bounces settings in the Render Properties under Light Paths? $\endgroup$– Gordon BrinkmannCommented Nov 3, 2022 at 10:54
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1$\begingroup$ thanks for your quick answer Gordon, increasing the max transparent bounces to 30 resolved the issue. $\endgroup$– Reza MalekiCommented Nov 3, 2022 at 10:58
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$\begingroup$ @GordonBrinkmann can you post your comment as an answer? $\endgroup$– BlenderMaster15Commented Nov 3, 2022 at 13:43
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1$\begingroup$ @BlenderMaster15 Actually I was going to vote to close this question because this has already been answered a dozen times here but I was working and forgot about it. $\endgroup$– Gordon BrinkmannCommented Nov 3, 2022 at 15:09
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