I have an issue and I couldn't find any relevant resource that is helpful.
The objective is to have random point cloud randomnly distributed per instance using same geometry nodes. If I remove the Configurable Named Attribute (Seed) which is set manually per instance [0, 3], then I get the same distribution per istance which is visible when the density is low. I want to avoid using such methods (the one metioned above, rotating the instances and so on) and I'm wondering if there is an input (instance integer-based) which can be supplied to the seed such that the method will scale better with (3 and more instances)?
Any other solutions are helpful as well. Thank you.