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I have an issue and I couldn't find any relevant resource that is helpful.

The objective is to have random point cloud randomnly distributed per instance using same geometry nodes. If I remove the Configurable Named Attribute (Seed) which is set manually per instance [0, 3], then I get the same distribution per istance which is visible when the density is low. I want to avoid using such methods (the one metioned above, rotating the instances and so on) and I'm wondering if there is an input (instance integer-based) which can be supplied to the seed such that the method will scale better with (3 and more instances)?

Any other solutions are helpful as well. Thank you.

enter image description here

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In 3.4 there is a Self Object node, that you can use to get the position of the object. Using that, you can generate different seeds for each object in space:

enter image description here

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  • $\begingroup$ Is it possible something similar to this solution but using a lower version (e.g., 3.3.1)? $\endgroup$
    – DomainFlag
    Commented Nov 1, 2022 at 19:58
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    $\begingroup$ Yes, add empty object and use it instead of self object node, object info in relative mode. In this case distance to empty will be counted, it is quite similar. $\endgroup$
    – Crantisz
    Commented Nov 1, 2022 at 20:06
  • $\begingroup$ Works as expected. Thank you @Crantisz $\endgroup$
    – DomainFlag
    Commented Nov 1, 2022 at 20:16

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