I am rather new to Blender so most likely my problem has a simple solution but despite by online search I could not find any similar example.
I have quite a simple mesh and I am trying to cut some holes from that mesh. I want to use modifiers as they simplify changes that I might have to make regarding cuts.
So the first boolean is similar to making the inset and removing it. At that stage everything looks pretty OK.
The object that is used for boolean operation looks very similar to first one.
Real problems starts when I want to add second ad third cut. In both cases (second and third cut) the object used for boolean operation are identical - a simple cubes.
The final result depends on the positioning of those two cubes. In some cases there are no artifacts in some cases they are pretty visible.
All object has Shade Flat and all objects has Normals outwards.