I've been trying to get this scythe I made to work in Roblox studio but whenever I add any of my blender things it ends up looking like this. It comes out looking hollow I guess.
$\begingroup$
$\endgroup$
5
-
$\begingroup$ you forgot the screenshot? $\endgroup$– Harry McKenzie ♦Commented Aug 17, 2022 at 14:51
-
1$\begingroup$ Also the 'blender-osm' tag that you've used has nothing whatever to do with your question. Change it to 'export' to match the subject of your question. $\endgroup$– John EasonCommented Aug 17, 2022 at 15:53
-
$\begingroup$ We'll need more details than that! What does it look like in Blender? $\endgroup$– John EasonCommented Aug 17, 2022 at 18:09
-
$\begingroup$ Sorry for all the flaws, i have no clue on what im doing. $\endgroup$– FroggoCommented Aug 17, 2022 at 18:58
-
2$\begingroup$ Game engines do not draw the back of faces for performance reasons (so-called "backface culling"). When your added "blender things" (the grip surfaces around the handle?) look "hollow" then the faces are probably flipped ("flipped normals"). Check them with the face orientation overlay. Red is bad. $\endgroup$– BlunderCommented Aug 17, 2022 at 20:38
Add a comment
|