I'm quiet frustrated. I animated a character and now i'm about to make the clothes or better to add some details. I basically copied the mesh of the animated character, duplicated it, seperated it and let it use the same weights. Thats all working absolutely fantastic. But now i just want to add a zipper to the top clothing and follow the animation properly...like it should stay in the same position of the top. I treid anything thaat came to my mind, using constraints (child of),parenting the zipper to a curve with a shrinkwarp modifier (targeted to the top) with follow curve i even tried to manually weight paint all of the zipper but there war always some small problems like a part of the zipper is under the top clothing. Someone there with an idea how to fix that?
Greatings
PS: I didn't use cloth sim, because its really skinny clothes and parenting it to the bones works absolutely fine as said.