I've modelled this kind of toothpaste piping. Trying out beziers etc.
Now I'd like to make it look as if the matter is being squished a bit, via gravity or some other technique.
The look I'm after is where two surfaces kind of melt together, or in this case where the bottom would sit
- Flat on the ground surface
- Bulge slightly outwards
This is not for animation. Just a still of modelling progress. I've been thinking I could use lattice, or bisect the bottom and re-create the surfaces.. or maybe go into sculpt mode and try something there. I feel that I do not want to model it by hand, simply because the vertices of the bezier mesh do not align, so much tweaking will be needed.
Perhaps I could have lofted shapes together instead. But toothpaste takes many forms, bezier mesh seems simple.
Any help would be greatly appreciated :)