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I would like to know if it is possible to adjust the way a mesh reflects the environment map. I have 2 meshes on my scene. One seems to reflect the environment correctly (it's an imported mesh), the other (the one that I created) seems to distort it and the reflection image is too big. UV are properly unwrap and face orientation is correct.

Thank you for your help! enter image description here

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I guess it's because the top lenses are convex, while the bottom ones are flat:

enter image description here

If you make them slightly convex (here with a spherical Proportional Editing on) it looks like they reflect the same:

enter image description here

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  • $\begingroup$ Ok I got it! Thank you! $\endgroup$
    – masanori
    Commented Jul 12, 2022 at 20:14

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