I have a texture I got from the BlenderKit addon on which i'm trying to add some "droplets" using a Refraction BSDF
node, however when I mix the original shader with my Refraction BSDF
(the droplets), it creates a transparency.
I tried setting the fac
to some values but couldn't get the droplets without causing a transparency.
The shaders combined with Fac 0.500
:
The original shader from BlenderKit only:
The "dropplets" shader only:
Note: There is a pink light inside the cube so we can see the transparency explicitly.
Is there a way to get the droplets on my texture without causing a transparency ?