So I understand how to inset a plane to make a curve from here: How can I make a plane's edges taper inwards?, but how do I flatten the edges like pic related
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$\begingroup$ Hello, what kind of inner topology do you need? $\endgroup$– moonbootsCommented Apr 15, 2022 at 20:48
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$\begingroup$ So this is the top view, do you have a front view? Is what we see completely flat the extruded on Z? $\endgroup$– moonbootsCommented Apr 15, 2022 at 20:58
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$\begingroup$ Hello and welcome. Please don't post the same question more than once. If your previous question was put on hold, address raised the issues by editing it so it can be reopened rather than post a new one, otherwise see What should I do if no one answers my question? $\endgroup$– Duarte Farrajota Ramos ♦Commented Apr 15, 2022 at 21:38
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$\begingroup$ Duarte please don't comment on posts like you did my previous question that is deleted and not the same as this one without reading the post first. You linked me to a post that had nothing to do with the question I asked. It was not put on hold. there was no "raised issues". The only raised issue I had with my previous post was the fact you replied with something I explained I already knew how to do. Please refer to the rules where it says read the post in its entirety before replying $\endgroup$– user145921Commented Apr 15, 2022 at 21:47
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1$\begingroup$ feel free to go to blender.meta.stackexchange.com with questions about the site $\endgroup$– Allen SimpsonCommented Apr 15, 2022 at 22:09
3 Answers
Start with a mesh plane, subdivide it and then use the knife tool to cut the corners and scale the mid-verts towards the center. Object > Convert > Curve. Go into edit mode of new curve object and select all, right-click > Set Spline Type > Bezier. Then follow the rest of the steps from the link you posted.
It won't be perfect, you'll have to adjust the curve handles a little bit.
Create a plane, bevel it with CtrlB and V to switch to vertices bevel:
By default it won't give what I show but you just need to tweak the Width, Segments and Shape values in the Operator Box, lower down the Shape below 0.5:
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1$\begingroup$ To most folks, that pointy thing looks like a corner. To moonboots, it looks like a side , that hasn't yet reached its potential. :) $\endgroup$– Robin Betts ♦Commented Apr 16, 2022 at 8:54
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1$\begingroup$ yes at first I had the reflex to flatten the corners but I remembered another shape that was quite similar and that I've done with bevel ^^ $\endgroup$ Commented Apr 16, 2022 at 8:59
If it lines up with the local orientation you can scale the points flat since its not lined up for global. If not you can make a custom axis on that 45° angle and scale to flat one at a time. Not sure how else since its on an angle.