I recreated Bradley's node tree of flipping book pages.
He is using several his own node-groups. One of them is Delay Fall-Off where I can delay start, but since I generate instances of final book it is applied to all instances of course.
- How can I set delay per instance
- How can I control delay by another object (Empty) or even better by value of procedural texture in place of instance.
I didn't fully understand the whole node-tree, I will need more time ... (or entire of my life :)