Im just starting to use the reflection maps that are generated by the 'Indirect lighting' tab of the Eevee render settings.
I know these are saved to a cache and then sort of applied to the object, but i wanted to know:
- are these maps available to export (as an image file)?
- is there any way to see (or recreate) the shader-like settup that happens behind the scenes to apply these maps to the object?
I imagine recreating this effect would involve a shader that takes the view position into account, so would be cool to see how this is created. Also I would like to know if there is a workflow for baking these reflection maps in Blender and reusing in other applications/frameworks (like Babylon JS)