I have an object that has a vertex group that I use to adjusts it's size to exact dimensions (see animation below)
I would like to do the same thing using geometry nodes. I was thinking of accessing the vertex group and using a transform node to move it along the Y-axis. How does one access vertex groups using geometry nodes to do this?
Example: Object needs to be 5.5mm (blend file attached)
My thought process:
1) Get current dimensions of object (2.0mm)
2) Add or subtract current dimensions from the desired dimensions (5.5 - 2 =3.5mm)
3) Get vertex group and use a transform node to increase it by 3.5mm along the Y-axis
The goal is to do this in / using geometry nodes