I have a series of cubes generated by a "Point instance" geometry node over a simple grid.
The texture is assigned to the source cube (on the right).
How can I add some UV coordinates, so the texture is mapped over all the array of cubes?
Just to complement the context
I am using geometry nodes to animate the scale and position of the individual cubes. As I am new to geometry nodes, I do not know if I could scale another type of array the same way as geometry nodes. (
Probably the answer is using a different way to generate the array and after that changing the position of the meshes, but then I would need to figure out how to animate those :o)
A really primitive idea I have is to project a light with the texture over the animation... but that is a dumb idea.