I'm looking for a solution to a problem where I need to use just a part of a procedural texture, specifically a single ring from a Wave texture, instead of the infinitely outgoing rings.
There are solutions like using various masks to limit a procedural texture to a specific area, but I need something along the lines that sort of takes the type of texture I'm using into consideration. As in my example, to limit a Wave texture to a single ring or band, or a like a Voronoi texture which would use a single "shard", or a cluster of them, and to not go on forever.