0
$\begingroup$

I'm working with a model that has flat meshes for eyes. I want to turn these flat meshes into spheres so I can better work with the eyes for posing. How do I either make the flat meshes spherical, or how can I make a sphere that can shape around the flat surfaces?

BTW, here are some methods I have already tried: Shrinkwrap modifier on sphere: This led to a weirdly deformed and too flat sphere. Shrinkwrap modifier on lattice parent of sphere: Slightly better results but still has bad deforming.

$\endgroup$
1
  • $\begingroup$ Can you add screesnhots for better understanding? Why don't you delete the flat surface of your mesh and add a sphere instead of it? $\endgroup$ Commented Jun 15, 2021 at 20:55

1 Answer 1

2
$\begingroup$

You can cast to a sphere using a modifier or an operator with Alt+Shift+S:

$\endgroup$

You must log in to answer this question.