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Greeting all,

I'd like to extrude and scale it evenly around the whole object, rather than pulling it towards the object center. Instead of scaling lopsidedly, is this possible or is there and easier way to achieve this?

Cheers!

enter image description here

enter image description here

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1 Answer 1

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Use the solidify operator.

Or the solidify modifier, if you prefer that.

Or the Extrude Along Normals operator, which I’m not sure what the difference is between it and solidify.

FMI, try docs.blender.org for the latest manual and API docs. 😊

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  • $\begingroup$ OMG. I completely forgot that was even there. Boy is my face red. :/ $\endgroup$
    – Bhaal
    Commented Jun 8, 2021 at 1:30
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    $\begingroup$ @Bhaal Well, God is good. You should’ve seen the time I thought wagon in “wagon wheel effect” was a German name of the physicist who discovered it 😆. $\endgroup$
    – TheLabCat
    Commented Jun 8, 2021 at 1:36
  • $\begingroup$ @ZargulTheWizard I was there 😂😂 brain.exe crashes for all of us sometimes 😆 $\endgroup$ Commented Jun 8, 2021 at 3:52

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