It seems that Blender UI designers decided that whenever the user moves anything, the UI needs to change to display some kind of information, even if it is completely useless.
In the Shader Editor, if I move a node, the Header changes to "Auto Offset set to right" and displays the current XY coordinates, down to four decimal places! This is unnecessary, super distracting, and the opposite of helpful.
Is there a way for me to tell the Shader Editor to stop doing this? Just simply display the Header, don't display any of this coordinate information.
I can't hide the Header entirely; I need it for menus. I just want it to settle down and stop distracting me with garbage data in my face whenever I move anything.
Thanks
Aaron