So I was trying to Shrinkwrap
an Array
to a Cylinder
and it doesn't go all the way. It only wraps to half of the Cylinder
. So I looked at how to fix it. I found that you need to kind of help the Shrinkwrap
by at least making the thing you want to Shrinkwrap
be closer to the surface of the thing you want the Shrinkwrap
to stick so I added a SimpleDeform
so the Array
would form a circle around the Cylinder
. But, unfornately, it still only wraps half of it. I tried to lessen the Array
but it would just make the Shrinkwrap
ped part stretched and I want to keep the number of Array
and maybe even increase or decrease it without destroying the Shrinkwrap
.
Also, if there's a way I could keep the shape of the ring which the top part is slightly going forward that would be helpful.
UPDATE:
So I tried what @Robin Betts suggested and wasn't able to get the same result the Target Normal Project
part. I did however got the same result for the Weight Paint
part but have to redo my topology as I didn't know that it's important for that process